Rounds are won before the peek.
At every level below the top, CS is lost on utility, trading and positioning — not raw aim. Our coaches audit your demos for the mistakes that actually cost rounds: dry peeks, solo plays, wasted utility and broken economy decisions.
You will build a map pool with real defaults, a utility book that fits your role, and an aim routine that survives busy weeks. Teams get structured practice: defaults, executes, retakes and review.
Aim & Movement School
For new and returning players building real mechanics.
- Counter-strafing, jiggle and shoulder swaps
- Spray control and burst discipline
- Crosshair placement maps and routines
Premier Rating 1-on-1
Climb Premier and FACEIT with demo-reviewed sessions.
- Demo reviews that target round-losing errors
- Role-specific utility: smokes, flashes, molotovs
- Trading, anchoring and clutch fundamentals
Team League Prep
For five-stacks and org teams entering leagues.
- Map veto strategy and map-pool building
- T/CT defaults, executes and retake protocols
- Pracc blocks with coach-led review
Your rank pathway
Mechanics
Aim, movement and sound discipline.
Utility Book
Essential lineups for two maps.
Team Rounds
Trading, defaults and calling.
Map Pool
Five-map competence and vetoes.
League Ready
Anti-stratting and stage play.
Do you coach AWPers and IGLs specifically?+
Yes — role tracks exist for AWPers, anchors, entries, supports and IGLs, each with its own utility book and demo focus.
Which maps do you cover?+
The full Active Duty pool, updated as Valve rotates maps. Your coach prioritises the two maps you queue most.
Can our full team train together?+
Yes. Team plans include joint practice blocks, shared strat docs and coach-reviewed praccs.
Keep exploring
Rush B, but with a plan.
Pre-register for launch access and first invites to CS 2 qualifier nights.
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